4/17/2024 0 Comments Reshade 3.0.7 fx download![]() ![]() Fixed OpenGL renderer not converting linear to sRGB color space when rendering to back buffer.Added frame time in milliseconds to FPS display.Added filter edit box to technique list in GUI.Added pre-processor macro "_RESHADE_PERFORMANCE_MODE_" to get performance mode status.Removed built-in Direct3D 8 to 9 wrapper (use d3d8to9 or dgVoodoo2 instead)/li].Removed trace logging (now logs more detailed by default).Fixed "tex2Dgatheroffset" intrinsic causing compiler error in Direct3D 10 and 11.Fixed OpenGL renderer not copying frame buffer if a scissor rectangle was defined.Fixed silent OpenGL error when capturing frame.Fixed OpenGL sRGB issues due to GL_FRAMEBUFFER_SRGB affecting glBlitFramebuffer.Fixed black screen in OpenGL games using "glClipControl" to change clipping behavior.Fixed mouse cursor being restricted by clip rectangle by resetting it as long as game input is blocked.Fixed crash if using SRGB view on special texture reference on Direct3D 10 and 11.Fixed "Alt" key state not being updated after leaving the window via "Alt + Tab".Fixed duplicate state changes in OpenGL renderer.Fixed texture registers exceeding fast on Direct3D 10 and 11 due to multiple occurances of the same object.Fixed bitwise operations returning wrong results in Direct3D 9 effect code.Fixed invalid type in unary expressions after constant folding.Fixed shader stage incompatibilities in Direct3D 10/11 when resolving backbuffer but not rendering any effects.Fixed missing error message when encountering mistake while parsing annotations.Fixed missing error messages after internal shader compilation failed.Fixed buffer overflow in OpenGL texture update.Fixed OpenGL renderer calling hooked OpenGL functions rather than the original ones.Fixed crash on WM_INPUT message if target window registration was missed.Fixed crash if effect parser encounters a "switch" statement with a default case.Fixed duplicate input if raw input is enabled without RIDEV_NOLEGACY set.Fixed texture data upload for "R8" and "RG8" format on Direct3D10+.Fixed lexer failing to parse floating point numbers with exponent.Fixed lexer failing to parse numbers that are too big for floating point storage.Fixed "Print Screen" key state not being registered correctly.Changed input management to hook "Get/PeekMessage" rather than using "SetWindowsHookEx".Changed "tex2Dfetch" intrinsic to take a level-of-detail argument.Increased number of texture slots restored by OpenGL stateblock.Forced usage of DXGI 1.1 and D3D 10.1 instead of allowing older versions. ![]()
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